Hey! I bet not everyone picked up on this!
I didn't actually read the previous post's italicized text - it automatically came with the video. But when I went over it, I realized something. Check this out...
...Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.
Variety of tactical objectives? Well at the least, that is the developers hinting to us that Team Fortress 2 will have many of the victory conditions or rulesets that made Team Fortress Classic (and to a lesser degree, all the previous Team Fortresses) so awesome.
Previous Rule Sets included....
(thank you wikipedia)
OR... it could mean maps with more detailed and planned out phases... ala UT's Assault or Onslaught games. That would be... incredible.
...Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.
Variety of tactical objectives? Well at the least, that is the developers hinting to us that Team Fortress 2 will have many of the victory conditions or rulesets that made Team Fortress Classic (and to a lesser degree, all the previous Team Fortresses) so awesome.
Previous Rule Sets included....
2.1 Capture the Flag
2.2 Territorial control
2.3 Attack and Defend
2.4 Hunted-style
2.5 Shutdown CTF
2.6 Skill maps
2.7 Team Deathmatch maps
2.8 Sniper War maps
2.9 Sports War maps
(thank you wikipedia)
OR... it could mean maps with more detailed and planned out phases... ala UT's Assault or Onslaught games. That would be... incredible.
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